Sunday, March 22, 2015

weekly comment ~enthusiasm~

I am not a fan of 3d and all it has to offer, my short will defiantly reflect that. If anything i think that 2d should be a whole year and so should 3d because even after the amount of time we have had im still not comfortable with the way Maya works. I was more acclimated to Toon Boom quicker but with that it seems like mostly technique. Anyhow twas a good week for me, my progress report shows all of my grades in the high 90's (except for trig). This coming week is going to be a difficult one for me though, I have my final evaluation next Saturday to find out if I can guard lives efficiently enough for the red cross. Even if that doesn't go well I can still look forward to my trip to marine corp base Quantico on Sunday. who knows I may even finish my storyboard this week.. Welp to wrap it up heres my first non pony related link in a while enjoy~Do you like The Amazing World of Gumball? Well prepare to hate it... (or not I liked this)

Friday, March 20, 2015

Your weakness can be your strength

Another cold slap from our old friend "reality" greeted me in the first several paragraphs of this article, reminding me of the most frustrating aspects of film and animation. What was described by the article as a "moving target" the possible jobs in these fields can be very illusive based on your skill set. In a way im remembering the Cake maker analogy from one of my previous blogs but at the same time this article was a little bit more forceful with its approach. In short this article goes over knowing the difference between a weakness and a strength, and what to do about it. Don't give up on a weakness just because it is difficult or you dislike it. "If you want to be a cake maker fine, but it couldn't hurt to learn how to make cupcakes too." In other words, or in my experience, I love 2d animation a whole lot more than 3d, but that doesn't mean I should not apply myself in 3d. If anything this article reminded me that I should crush the source of my frustration and make it my own.

To beat one's enemy, you must first understand thy enemy.

Drones and their future in film

In the past decade or so technology has made another astonishing leap in several industries. The drone or UAV (unmanned aerial vehicle) is one of the faster growing technologies today. It has gained popularity with several different types of industries such as Amazon, the Military, recreation, and now it is taking over the film industry?
  This article covered the uses and practicality of Drones in a filmset environment. The drone was described as having a bright future in the industry and was even demonstrated through a youtube video depicting a first person view of superman flying around. The author of the article tried her own hand at piloting the rather expensive drone equipment, and found it to be both difficult and forgiving. After getting used to it im sure anyone could expertly pilot the drone to capture that "perfect" shot that budget or safety issues would normally prohibit.
  Personally Im excited to see the drone make an appearance in film, it will definitely open up a new world of potential for the monster film industry.

Sunday, March 15, 2015

comment of the weekly variety

this year seems to be going by pretty quick and I'm both grateful and a little bit frightened by that.Easter break is coming up and I'll be going to Quantico in doing the research that I need for the project that we have been assigned in digital media which I can't wait for by the way. the 3d project is coming along I have decided to take it one step at a time and while the quality may suffer at least I'll have something decent to present. the only thing I've really been worried about lately is my trig grade unfortunately.but my week is kept exciting By life guarding and Marines.all in all I'd say Gage we have some hot dogs if you want one. haha wow this is a prime example of why you don't want to use speech to text on your phone last minute to write your comments and I'm not even going to take it out.hope the only other thing I'm really looking forward to this week is staying after on Wednesday too bad it's not an overnight, but hey maybe in the future.Little girl show with bad animation.

the influence of music in animation

music has been around for much longer than animation quite obviously but when you pair the two together you get something quite fantastic.but this article warrants that there are some very specific ways that you can blend both music and animation into an artistic science that everyone can enjoy.the article makes mention of several things that we have come across before such as repetition and posing.sometimes even color and style can influence how the music can be interpreted by people. I noticed several times throughout the article that ratatouille and the jungle book were mentioned both of them possibly for their mastery in music and animation because of the memorable scenes.there's anything to take away from this article its that timing, repetition, style, and several other factors contribute to how well music and go with animation and how it influences the audience.

practice makes perfect

this article someone states the obvious to people who have been in the professional field of animation and video for extended periods of time and honestly it didn't say anything that we don't already know, however practicing what you preach is something different altogether it does help reestablish that constant practice and determination can help you to go further with whatever you happen to be doing at the time getting the habits can be a healthy and positive thing that will also provide opportunities in the future that will help you continue to grow and understand more about the field that you were working at. however somebody must be careful not to become too involved with their work so that it consumes them completely.if your emotions and daily life happen to revolve around your work then it stops being something that you enjoy and truly becomes work.this article does prove an interesting point though and I definitely plan to practice animating more at home hopefully this will give me an advantage whenever I do a project for school.

Sunday, March 8, 2015

weekly comment

different things continue to both plague and excite me. I'm getting much closer to getting my lifeguard certification which I'm looking forward to Easter break is just around the corner. going to have to work pretty hard to do a lot of catching up involving the 3d short though which will be tedious but not impossible. Interf things up I really am looking forward to Easter vacation and unfortunately I have to say that I was unable to obtain a 10 hour loop of Patrick's voice that ever was looking forward to so instead here's this. https://m.youtube.com/watch?v=VKmJt3VzrtA

spongebob irl requires tremendous effort!

SpongeBob SquarePants is an old and famous character that many people have come to love over the years so once again making his place on the big screen is another joyful occasion that many people looked forward to.
this article took the time to cover the very difficult and very meticulous different techniques that were used in order to bring spongebob to the real world.this was done using several different techniques the first of which or one of them was to give the characters an exceedingly overwhelming level of detail at least when the camera was up close for example using cross hatching techniques and the socks and giving slight bumps to both SpongeBob and Patrick skin however when they both happen to fade into a distance or into the background they would lose several layers of detail becoming smooth and blending in more naturally.when working with the actors in the live action scenes several props and people in different outfits were used to help locate where the characters would be on the screen for the different actors for example with planktons hate being much taller than usual once they become super heroes the article explains that a wooden plank was used deltato help actors locate where he would be located on screendelta actors locate where he would be located on screen.this work is very tedious especially for the animators and the people who were dragged in create the different 3d models that were used to represent spongebob Patrick and his friends but in the end it paid off having raked in more in box office then described 50 shades of grey why the article chose to reference 50 shades of grey when speaking of a children's movie I would never guess.
this article really did help give me a sense of how working on a movie would actually work involving the animation process it as well as modeling and rigging hopefully this will help to give me an idea of what to look for and what to expect when working on a very difficult project.

Better scene lighting

there are many different ways that someone can bring attention to different parts of a scene whether it be controlling the way that a person happens to be speaking or moving in their mannerisms, even setting up the scene itself sometimes involves the most simplest of things such as light.
in the articles of most favored way of speaking about light now it can be used in the scene was bouncing or reflecting the light off of a different surface in order to  balance out the scene at hand.this is a nice tactic to use because it can eliminate shadows another incriminating portions of the scene at our drawing attention away from what the person who is directing is trying to convey.
this article could prove to be extremely useful and the tactics applied could even be used in Maya I for one can not wait to apply these different uses of light into the scenes of my 3d short that we are currently working on.

Sunday, March 1, 2015

Weekly Comment ~wooh

A variety of interesting things happened this week, the first and most important of which is that to my dismay I have decided to take school seriously in order to get to my college of choice. I rejoined the Niagara Youth Marine Cadets which is helping me to get in, and stay in, shape. I also started a lifeguard and CPR certification program through my school. So long story short im attempting to be more productive... What?   No I don't have minecraft and anime open in another tab! The high point of my week had  to be the fact that I have been in a relatively good mood lately. avoiding my usually pessimistic ways, at least a little bit. The low point must be that I had to discard the models I took a class period to find for my 3d short due to the fact that they don't quite want to work together in the same scene. ~yay modeling~ Regardless im looking forward to the presentation, I think I will suprise some of you and pass what you are all expecting me to do. Anyhow enjoy my link this week >>Since im modeling my own characters I determined that it might help to watch someone else's process.

Style and job opportunity

This article discussed the importance of variety in the animation field, sticking to one style or type of animation can severely limit your job options and opportunities.

 This article felt like more of a rant to me about our styles and stubbornness. In reality by only focusing our time and energy into one area of animation we are eliminating potential jobs in the future. Diversity never hurt anyone. In the article it touches apon animators being just that animators, not SFX or anything else of the sort. In  a sense animator equality.
Really there wasent alot i could pull from this article information wise other than to expand your horizons and add variety to your work. In short, don't pigeon hole yourself.

Editing according to the professionals

A good article covering some very pronounced issues today with films and addressing, or at least giving some suggestions on how to deal with them.
  Several techniques have been used in film editing some more popular over the last decade or so, but the most popularly used today is the fast cut.

Fast Cutting-
is a film editing technique which refers to several consecutive shots of a brief duration (e.g. 3 seconds or less). It can be used to convey a lot of information very quickly, or to imply either energy or chaos.
(Google / Wikipedia)
                                                                                                                                                                 
With the increasing popularity of horror movies and games lately this technique has been used heavily for its ability to convey, as Google suggests, energy and chaos. One of the other ways to edit in a scene is best put by William Goldenberg as "Sometimes the best editing decision you can make is not cutting." This gives the characters on screen more of a presence making them seem more important, even sometimes giving them more time to talk. This can also be used to build tension with something happening just off camera, when the audience finds that the source of the eerie sounds are coming from off scene they are literally on the edge of their seat trying to find the source.

 These bits of information will most likely come into play when I'm making my 3d animated short, Choosing how and when to cut will save me both time and effort.