Sunday, April 19, 2015

weekly blah blah....

Well this was a very dull week, I have had nothing to do but my independent study (which im still working on at 11:43 on Sunday night). The end of the year will be a double edged sword as always, no school (yay) but LOTS of testing. Anyhow I noticed this weekend that I have been becoming increasingly frustrated with my indep study project, but I found the remedy! yes music, bet you saw that one coming. Old time swing music is keeping me sane frame by frame by frame by frAME BY FRAME- dat music doe

Good god Adobe what have you done?

If you think the current animation process is buggy and ineffective, wait 'till you see this. Adobe attempted a leap forward in the animation field with facial interactive animating, but instead of landing on both feet successfully "Adobe character Animator" is about to eat pavement...
 This is an interesting concept but, similarly to EA, Adobe might have jumped the gun on this one. I do agree that this advancement is exciting but for it to have potential it needs waaay more fine tuning. Just ask our friendly neighborhood motion tracking experts over at Xbox connect. Even after talking all kinds of crap I look forward to this technology being used in workplaces, even though I'm a bit concerned it might take the passion out of animating...

Being a good director...

After spending so much time on a set i'm sure you can develop a sense of how everything works. This article covered 15 different ways a person may accomplish the status of a seasoned director.
 After reviewing the tips I found that they are fundamentally the same qualities that anyone would look for in a leader.  A combination of positive reinforcement, confidence, and respecting your co-workers all seem very important in any workplace, not just on set. Taking what you learn from each shoot and applying your experiences to more shoots in the future will undoubtedly be nothing but beneficial.

Sunday, April 12, 2015

weekly comment

Not a bad week for me, I'm a bit behind on my independent study but ill make it work. I have been slacking a bit on my PT (physical training) but ill make up for it next week. I'm currently taking a painting class with my mother every Thursday in NT which is fun, but it can be a little awkward since i'm the youngest one there. I want to spend more time on the independent study but the final project is rearing its ugly head. I have some good ideas of what to do but ill have to get that storyboard out quickly if i want to hand it in on time. I'm looking forward to summer now and all of the free time I will have to experiment and animate in animate Pro.
Seeing as how our blog mentioned freelancing i thought this would be appropriate. https://www.youtube.com/watch?v=vtSucFftmC0

Break dancing on thin ice

I believe this title is accurate to the provided article due the fact that the Freelance life style is a very selective. The person in the article got lucky and was able to find work frequently enough to support at least himself: but the freelance type of work, as independent as it may allow someone to be, can be very unforgiving to some. Not having a secure job/career can be very dangerous especially to a young animator out of college still paying off dept.
 Regardless this man in the article is very satisfied with how his life worked out, he was able to experience everything he wanted and more. His largest point that he tried to push was his beliefs on the difference between a job and a career. While he may make some good points, "Each job is not an end in and of itself: it’s a piece of something bigger: something called a career. " I still believe i would feel very uncomfortable without a -secured- job and a steady income. In the end if you enjoy what you do who cares how you go about doing it. Its all up to you, my mother always said " you can even be a garbageman if thats what you want to do, but if you do be the best damn garbageman you can be.".

Neurocinema

 Neurocinema woo, this weeks provided article once again delves into the neurological levels of the common viewers movie experience. But, from what I have learned over the past year all this article seemed to do for me was put a name to a face, with some colorful South Park-esk animations and zapping sounds. But I digress, 
 Although it seemed a bit confusing and tedious the little voice in the video assured me that it was all a part of the experience. So broken down essentially science has come far enough to monitor how people feel or what parts of their brain are active during a film. This allows filmmakers to find what people, designated as 'The common viewer", find to be the most engaging parts of a film and add it to more films in the future. The video provided was even bold enough to predict that movies will react and possibly change in an interactive manner to how a person persieves something in the film. Which may seem cool to some, but as an avid horror genre fan I don't think that i would want to experience Paranormal activity on a neurological level, mostly because it bugs my mother when I insist on leaving the "hall light" on.