Thursday, December 3, 2015

Mythic storytelling structure

        This article was quick to dismiss the possible confusion of giant floating castles with the kind of "mythic" actually mentioned. The first of which being "The World is Full of Patterns", after reading that my initial reaction was to assume that instead of grandiose flying castles, I would be dealing with concepts in human nature. And right I was. Patterns in this case, implied; induced moments of "deja vu" through visual or situational similarities.

The next portion of the reading covers the impact of shock value or over the top concepts.To a viewer or just plane human being, pushing someone to heir limit and possibly beyond is more than fascinating. Throw in some other aspects to make the senario unfamiliar and you have the audiences undivided attention. The example provided for this in the reading was the I Am Legend trailer.

The third concept is wants/ desires. Most of the time in movies these are obviously unobtainable to the character, but this doesn't stop them from wanting it. Desire is a very relatable concept, everybody wants something.

Unfortunately Loosing is also a very relatable concept. Nobody I have ever met has won everything, the feeling of loss is the worst. This feeling allows the audience to project empathy onto the character and their situation.

Lastly "the take away lesson:". This seems to be the largest commonality between films and shows today. Starts off things are good, things get bad, things get good again, what did we learn? A person learning from their mistakes is an overplayed concept at this point.  Not everybody learns, but films want to send a positive message and receive positive feedback from the general public. For me this distances me from the film due to lack of realism, but maybe thats just me.


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