Thursday, December 3, 2015

weekly

As the week trucks forward things continue to be at a standstill. Im starting to get impatient with myself because after 6 months of minimum wage b***s*!* I finally managed to get close enough to my financial goal to build my own computer. My first two parts arrived on Tuesday,a GeForce GTX970 graphics card and an intel i7 6 core processor. Needless to say im excited to buy the rest of the parts. Im all caught up on my video projects this year to my surprise, most of these tutorials are easy enough to breeze through in 30-40 min. Though I am a bit frustrated with my layering in After Effects, I did learn to mind placement in 3d space next time. Im looking forward to some work time to work on the documentary with President Nathan.

To wrap things up I thought I'd start by stating the obvious, almost all of us like video games. However would you like them as much if you had to experience them irl?

Gaming irl

Mythic storytelling structure

        This article was quick to dismiss the possible confusion of giant floating castles with the kind of "mythic" actually mentioned. The first of which being "The World is Full of Patterns", after reading that my initial reaction was to assume that instead of grandiose flying castles, I would be dealing with concepts in human nature. And right I was. Patterns in this case, implied; induced moments of "deja vu" through visual or situational similarities.

The next portion of the reading covers the impact of shock value or over the top concepts.To a viewer or just plane human being, pushing someone to heir limit and possibly beyond is more than fascinating. Throw in some other aspects to make the senario unfamiliar and you have the audiences undivided attention. The example provided for this in the reading was the I Am Legend trailer.

The third concept is wants/ desires. Most of the time in movies these are obviously unobtainable to the character, but this doesn't stop them from wanting it. Desire is a very relatable concept, everybody wants something.

Unfortunately Loosing is also a very relatable concept. Nobody I have ever met has won everything, the feeling of loss is the worst. This feeling allows the audience to project empathy onto the character and their situation.

Lastly "the take away lesson:". This seems to be the largest commonality between films and shows today. Starts off things are good, things get bad, things get good again, what did we learn? A person learning from their mistakes is an overplayed concept at this point.  Not everybody learns, but films want to send a positive message and receive positive feedback from the general public. For me this distances me from the film due to lack of realism, but maybe thats just me.


Good Transitions

         Transitions are something a viewer might not even give a second thought to, but the editor can spend what feels like an eternity on just two shots. In the provided videos the critic mentions that a lot of the transitions and shots end up being un-intentional. It was mentioned that its better to get way more footage than you need just for the sake of a seamless transition. In other words it seems like a lot of the transitions are happy accidents.

 Though it may seem a bit redundant, I agree with the "happy accident" concept. In the short time I have been gathering footage I noticed that a lot of the shots I gathered intentionally don't or barely make the cut... literally.

 If anything this helped me to realize the importance of gathering the extra footage. As the old saying goes, Its better to have it and not need it, than to need it and not have it.