Sunday, December 14, 2014

Weekly comment

I learned that audio is more time consuming than I thought, and should be managed accordingly. I want to be better with my camera movements and angles. Im a little ticked that im not as far along with my animation as id like to be. IM HAPPY THAT BREAK IS COMING SOON.
 To close up for this week THIS is why we shouldn't use tumblr! How to- Tumblr

Frienemy

 This article proved to be very interesting in that it covers the differences and the practicality of SFX vs VFX. A couple of videos are provided to entertain the reader with the real bare bones differences, the subject provided was a werewolf  transformation. And while the CGI version proved as intended entertaining, the practical version was a cringe fest. I almost dislocated my shoulders in a manner that only cats would understand. The cgi transformation was smooth and only lasted a short while compared to its practical counterpart. where as the practical version seemed to last unnecessarily long with what I felt like were bad angles and poor effects. But I digress, both of these ways of doing things can work just as well hand and hand rather then the enemies they are made out to be. For example in the movie "Alien Revival" There was a combination of cgi and puppets used, and most people couldn't even tell the difference.
 Based on what I just experienced if I had to pick a favorite it would probably be cgi just for the reason that it spares my insular cortex...

Adventure Time...

This link covers the creator of the shows view on his own work, or at least that what this article seems to convey at first. At least for the majority of the article I felt like  I was reading an autobiography on Pendleton Ward, rather than learning from his experience.
 All I really picked up on other then the authors ability to loose the reader with descriptions of the subjects rejected garbage and objections to cleanly-ness was the fact that spear-heading a project on a scale this large is both physically and mentally demanding. This can even be supported by the short descriptions of Wards work space and attitude toward the show as a whole.
 Bluntly its a pain in the ass. And as far as the article itself it only serves to tell you what all animators feel towards their work at some point, by lulling you to sleep with over descriptive statement reminiscent of something out of a documentary.

Sunday, December 7, 2014

Weekly Comment

  Cutting to the chase, this week I learned that I need to manage my time better. Im looking forward to learning more about animation as an industry, and its effect on current and future generations. Im a bit peeved that my grades in math and science aren't looking so good. But I was happy to learn that I'll be moving around the 18th. Finally out of an apartment and into a house! But all things aside and seeing as Frozen two has been announced I figured it appropriate to have my link of interest involve something of that caliber.

 Frozen animation progression

DePtH and Perspective

  I was very excited to read this article because it will be of extreme use in my current animation project! This article goes over the 5 best ways according to Director/Cinematographer Matthew Rosen. Creating depth in film and animation is all the work of illusions. In other words tricking the audience in believing that the two dimensional images they are viewing really extend past their field of vision or are three dimensional.

  the first two means of creating depth were high contrast lighting and focus. High contrast lighting when used heavily can give the project depth, while using lighting and shades conservatively can make the project seem 3d. Focus is used by tricking how our brains naturally work.Weather you realize it or not your eyes automatically focus on whats closest to you, so by blurring the closest object on screen it appears farther away making your brain think the object in focus is the object that is closer, getting your attention and creating depth.

 The next suggested technique is perspective or simply angle. Having the right angle on something can change its appearance to the audience. For example a 4ft brick wall 10ft away from a camera appears to be nothing more than a short dividing wall, but if the camera is placed directly on the wall looking up, it will appear as a massive dividing structure much bigger than it actually is.

 The 4th means of providing depth is known as parallax, or motion. moving the camera actively in the shot weather its quickly towards the object in focus or slowly panning away this technique adds depth by using a changing angle and focus to keep attention.

 The last way of creating depth is occlusion. This is where an object in the foreground temporarily blocks the view of the object in the middle or background that is in focus. Doing this makes the audience aware of the cameras position and gives a relative idea of distance from the object in focus, creating depth.

These are all very useful bits of information! I can't wait to apply them to my own work.

Animation meets box office

  This blog heavily covers the extent of animations growth as an industry. Animation super-giant Walt Disney Pictures controlled the animation forefront for years until in the late 90's another two popular competitors came out with their own animated features. Pixar animation studios, and Dreamworks, both began production on several animated titles in order to catch up to the high Disney standard, some of which were Toy story, Shrek, and Chicken run.

 The reason all of these films were such a smash hit is because the art style and means of story telling appealed to audiences of all ages.In other words the more people that are interested in the film the more money that feature makes.

 Because of the growing demand for animated films the amount of jobs in the animation field also grew, students out of college with only a bachelors degree and no job experience could secure a job in the animation field in 2012 with an average salary of 61,370 a year. Since being recognized by the academy awards as its own category for nomination the animation has had and continues to have a bright future.

  If anything this article was a breath of fresh -reassuring- air for animators everywhere. Now we can all continue to do what we love with our minds at ease. Seeing as the industry has nowhere to go but up thanks to a combination of cartoon, video game, and film popularity the future looks bright.